How do you take a classic game and make something new?
“Just” make your own version of it.
Capture Chess is simply a chess set made as a class project in an industrial design class.
What stands out about this set is that the pieces are designed so that when you capture one, you simply place the victor on top of the victim.
No change to the rules, but an elegant physical design that captures the history of the game.
A design idea worth exploring further in this game and others.
Or, perhaps an inspiration of a chess variant (score-based on stacked, captured pieces?).
How does the physical implementation of a game affect its rules?
Is there some inevitable game play that springs from a game’s embodiment?
(via Purple Pawn and Co.Design)





